Mandalorian


Level KXP Spells
TH
10(none)+0
22(none)+2
35(none)+4
410(none)+6
519(none)+8
638(none)+10
777(none)+12
8154(none)+14
9307(none)+16
10600(none)+18
11900(none)+20
121200(none)+22
131500(none)+24
141800(none)+26
152100(none)+28
162400(none)+30
172700(none)+32
183000(none)+34
193300(none)+36
203600(none)+38
213900(none)+40
224200(none)+42
234500(none)+44
244800(none)+46
255100(none)+48
265400(none)+50
275700(none)+52
286000(none)+54
296300(none)+56
306600(none)+58
316900(none)+60
327200(none)+62
337500(none)+64
347800(none)+66
358100(none)+68
368400(none)+70
Requisites:Dex 18, Int 15
Alignment:non-C
HD/level:&1d12
Weapon Prof.:& 10+level
To Hit Table:2xWar
Save Table:War
Reference:Starwars
Groups:Warrior, Technology
Complexity:CF=3
Gets True Point Blank as per Arch-Archer
Flying
Has access to Beskar unusual material at /LVL price
Can buy /make Technological equipment similar to how demolitionist works.
Each Level: Gains access to new equipment. See below.
Level 1: The Creed: Immune fear and charm
Level 1: Free Durasteel Armor (+8, full dex, resist slashing)
Mandalorian Equipment:
1. Vambrace Flamethrowers (2d8, group, save for half)
2. Whistling Birds (1Z, 1/rd: 3d6, group)
3. Grappling Lines (attack roll, entangle/trip wire/grapple)
4. T-shaped Helmet (thermal vision, long range audio, rangefinder)
5. Shield Projectors (+4AC, force)
6. Darts (attack roll, stun/paralyze/poison, save)
7. Wrist Laser (attack roll, 3d8, 50yds)
8. Wrist Blasters (attack roll, 2d6, 30yds)
9. Repulsors (1P: Knockback 10ft, group)
10. Vibroblades (attack roll, 2d10, sharpness branded)