| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 2 | (none) | +2 |
| 3 | 5 | (none) | +4 |
| 4 | 10 | (none) | +6 |
| 5 | 19 | (none) | +8 |
| 6 | 38 | (none) | +10 |
| 7 | 77 | (none) | +12 |
| 8 | 154 | (none) | +14 |
| 9 | 307 | (none) | +16 |
| 10 | 600 | (none) | +18 |
| 11 | 900 | (none) | +20 |
| 12 | 1200 | (none) | +22 |
| 13 | 1500 | (none) | +24 |
| 14 | 1800 | (none) | +26 |
| 15 | 2100 | (none) | +28 |
| 16 | 2400 | (none) | +30 |
| 17 | 2700 | (none) | +32 |
| 18 | 3000 | (none) | +34 |
| 19 | 3300 | (none) | +36 |
| 20 | 3600 | (none) | +38 |
| 21 | 3900 | (none) | +40 |
| 22 | 4200 | (none) | +42 |
| 23 | 4500 | (none) | +44 |
| 24 | 4800 | (none) | +46 |
| 25 | 5100 | (none) | +48 |
| 26 | 5400 | (none) | +50 |
| 27 | 5700 | (none) | +52 |
| 28 | 6000 | (none) | +54 |
| 29 | 6300 | (none) | +56 |
| 30 | 6600 | (none) | +58 |
| 31 | 6900 | (none) | +60 |
| 32 | 7200 | (none) | +62 |
| 33 | 7500 | (none) | +64 |
| 34 | 7800 | (none) | +66 |
| 35 | 8100 | (none) | +68 |
| 36 | 8400 | (none) | +70 |
|
| Requisites: | Dex 18, Int 15 |
| Alignment: | non-C |
| HD/level: | &1d12 |
| Weapon Prof.: | & 10+level |
| To Hit Table: | 2xWar |
| Save Table: | War |
| Reference: | Starwars |
| Groups: | Warrior, Technology |
| Complexity: | CF=3 |
| Gets True Point Blank as per Arch-Archer |
| Flying |
| Has access to Beskar unusual material at /LVL price |
| Can buy /make Technological equipment similar to how demolitionist works. |
| Each Level: Gains access to new equipment. See below. |
| Level 1: The Creed: Immune fear and charm |
| Level 1: Free Durasteel Armor (+8, full dex, resist slashing) |
| Mandalorian Equipment: |
| 1. Vambrace Flamethrowers (2d8, group, save for half) |
| 2. Whistling Birds (1Z, 1/rd: 3d6, group) |
| 3. Grappling Lines (attack roll, entangle/trip wire/grapple) |
| 4. T-shaped Helmet (thermal vision, long range audio, rangefinder) |
| 5. Shield Projectors (+4AC, force) |
| 6. Darts (attack roll, stun/paralyze/poison, save) |
| 7. Wrist Laser (attack roll, 3d8, 50yds) |
| 8. Wrist Blasters (attack roll, 2d6, 30yds) |
| 9. Repulsors (1P: Knockback 10ft, group) |
| 10. Vibroblades (attack roll, 2d10, sharpness branded) |
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